LieBell
Regarding today's fast food culture, Disney, a brand claiming to achieve happiness, began to follow the
trend and put marketing above product quality, shortened the necessary labour time of cultural goods and
promoted LinaBell, a lovely empty shell of the cultural industry, with character merch and cross-media
marketing model, to quickly gain wealth. Consumers passively interact with it without realising it. Art
and aesthetics become part of instrumental rationality. People blindly chase assembly line products in
Disney's fairy tale simulacra, exposing the social problems of people obeying technology and losing their
criticism and subjectivity.
I designed the brand Dismay and its associated VI set to express my criticism. Also, I launched a money-sucking
monster LieBell that used LinaBell as the prototype and incorporated Disney's classic characters.
Finally, I sewed LieBell and brought it to Shanghai Disneyland to realise the interactivity and practicality
of the project. I want to use this project to wake up audiences from the virtual prospect constructed by
Disney and help them avoid becoming a one-dimensional person in a consumer society. The gaps that
arise from this alienation of consumption will also help similar industries avoid them.