SPES The evolution of science and technology and the increasingly prominent cultural context of
posthumanism have imperceptibly changed people's thinking and aesthetic habits and also
provided an opportunity for human imagination to step into reality from science fiction.
Human's dependence on and longing for advanced science and technology give rise to the
mutual construction and training of the human-machine relationship and also the profound
boundary game of hybridity: technology as an artificial limb continues to extend various
capabilities of humans, and the birth of cyborg makes the boundary between human and
non-human ambiguous.
Based on this concern, the project constructed an industrial prosthetic store from a posthumanist
perspective. Consumers can buy parts that painlessly and easily replace their
aging body parts. There is also an experimental video of the shop assistant-me, making and
selling the implants. I hope to use this project to help the audience avoid the alienation of
human nature in the exploration of their limitation, hold broader respect for the nature of
life, and explore the way of human-computer compromise based on harmony.